by Abraham L
Because of Apple’s ban on anything can run interpretive code, Apple products do not support .swf files (Shockwave Flash files). Despite the lack of Flash support on Apple devices, doesn’t necessary mean the product is incapable of playing Flash files. A smart programmer by the name of Tobias Schneider has found a way for Apple products such as the iPhone, iPod Touch, and the iPad to run Flash. This is done not necessarily through an app but through these devices’ browser, Safari, so Apple cannot dictate on whether or not this program reaches iPhones since it won’t be available on the app store because it’s not an app.
However, this does not necessarily mean that the iPhone (as well as other apple products) will now support Flash. The program only works on websites that have installed the program thus, Gordon is limited. With the ongoing issue between Adobe’s Flash and Apple on interpretive code, there is a high chance that the development of a Flash playing application that plays .swf files in a similar fashion to Gordon will not be available on Apple’s app store. Still, this opens opportunities for other programmers to get around this issue as the source code is also freely available to everybody.
This topic between Apple and Adobe Flash has been going on every since the smart phone boom. I personally think Apple’s decision to deprive their products of such things as Flash is unnecessary as Flash still is a significant part of the internet. Then again, Flash in itself limits mobile devices with touch capabilities proving it difficult or even impossible for Apple’s mobile products to function correctly as Flash, when created was designed for PC’s with mouses. Regardless if Apple’s reason for not supporting flash is to standardize the market and rid it of 3rd party software, Apple should not bitterly ostracize 3rd party software because it will not fit perfectly into Apple’s image of the ideal future of the internet.
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