HTML5: Still Not Ready Yet{2}


by Toan T
This article simply talks about how HTML5 is still not ready for mainstream yet. When HTML5 was first introduced, it was praised to have the most innovative elements that triumph over Flash and HTML4. It was known to for its capabilities to create media contents without the use of other proprietary technology. The problem with HTML5 is that it requires much more beefy hardware to run which flash and HTML4 still retain their advantage in this category. In addition, HTML4 is compatible with other programming languages such as Javascript and Python. It is also compatible with many different browsers currently available on the market. HTML5 was also told to be the new standard in mobile game development, unfortunately, it struggles to keep up with other technology as its benchmarks depict how it lag behind Java and C++ in term of framerates.  These disadvantages prove that HTML5 still does no meet the standards in web development.

I found this article to be interesting because a couple years ago, HTML5 was told to replace Flash for online media creation and HTML4 for website development. It was after reading this article that I finally understand why that big websites such as Youtube still does not use HTML5 in all its videos. I guess it’s hard for new technology to come into the scene and replace the existing ones when there are so many factors that contributed to their successes.

Rowinski, D. (2012, March 21). The Hype Versus Reality of HTML5 Deployment. ReadWriteWeb. Retrieved April 8, 2012, from http://www.readwriteweb.com/mobile/2012/03/infographic-the-hype-versus-re.php