HTML5

AT&T Promotes HTML 5 Apps {Comments Off on AT&T Promotes HTML 5 Apps}

by Bach B
HTML 5 is the fifth revision of the HTML standard (created in 1990 and standardized as HTML4 as of 1997) and as of January 2012 is still under development, and it has lot of potentials. Thus, to encourage developers to use HTML 5, AT&T releases a  new API(application programming interface) platform.  David Christopher, chief marketing officer at AT&T says “It’s essentially a rich set of APIs and tools aimed at furthering the HTML 5 appeal as an app development choice.” Furthermore, it also has the potential to address fragmentation.  HTML 5 simplifies things for developers by letting them build apps that are able to run in a browser accessible by any smartphone rather than different native apps for different smartphones. With this new API, Christopher hopes that 85 percent of smartphones will have browsers capable of running HTML 5 by 2016. Currently, the new APIs are hosted on cloud services including Heroku and Microsoft’s Azure. Developers must pay a US$99 registration fee to start using the APIs. read more...

HTML5 Bring In The Animation {Comments Off on HTML5 Bring In The Animation}

by Salvador A
With upcoming HTML5 animators will no longer have to rely on Adobe Flash and Dreamweaver to create animations and give the user an interactive experience on the web. Early on there was no tool in  place to help create these animations using HTML5 but Tumult’s Hype has now solved that problem. Hype allows those with no programming experience to create interactive webpages and animations with simple mouse clicks. This allows users to have all the latest in HTML and CSS without worrying about destroying the underlining code since Hype will automatically adjust the background code for it to work. Hype also allows previewing sites in multiple browsers, and it integrates JavaScript with a few mouse clicks. The Animation has two methods, using a Record option, which allows you to modify an object and then Hype will do the rest and render all transitions needed for this to work, or Manually. Exporting is made even simpler since all code files are stored in folders. The one down side to this it is  a Mac only tool. read more...

Adobe Photoshop Simulator using HTML5, CSS3, and JavaScript {Comments Off on Adobe Photoshop Simulator using HTML5, CSS3, and JavaScript}

by Shahravi
Last week, we studied about HTML. We all know that HTML5 is the next big thing. I came across a cool article about HTML5 on Gizmodo.com. The article isn’t long, not does it have much details. This article talks about a guy who created fully operational Adobe Photoshop simulator using HTML5, and other advanced tools. This simulator was fully operational on some of the browsers. I was able to test it on Google Chrom. The simulator was able to do pretty much everything an actual Adobe Photoshop software would do. Biggest advantage of this simulator was that the end user doesn’t need to download the actual software! One of the downside was that the simulator wasn’t operational on other browsers. It also kept crashing after few minutes of use. read more...

HTML 5 now and HTML 5 forever {1}

by Stephen O

AT&T is in overdrive to push HTML 5 out since the release of the new API’s that were released. They are really pushing App developers to use HTML 5. “‘It’s essentially a rich set of APIs and tools aimed at furthering the HTML 5 appeal as an app development choice,’ said David Christopher, chief marketing officer at AT&T.’ Why are we focusing on HTML 5? We think it has the potential to address fragmentation.’” (Gohring, 2012) They hope by using HTML 5 as a defining standard among App Developers that it will make future app development easier. As it stands now apps that run on iPhones, Androids, Windows Phones, and Black Berries is a mess because developers need to rewrite applications to run on each phone and by writing apps in HTML 5 it will let developers make apps that run in the browser, which any Smartphone has. The new HTML5 API library offers API’s for some useful features like SMS, MMS, and it would allow users to be able to make payments in app that can be applied to the user’s bill. So for example, I am playing Angry Birds Lite in my HTML 5 Browser, I enjoy it so I purchase the full version, and it will then appear in say my monthly AT&T Bill. The API Library is hosted on select cloud services like MS Azure and Heroku, and to access these new API’s a person must be willing to shell out $99 for registration. read more...

The Most Innovating Feature of HTML5 {7}

by Yeimy F
 HTML5 is the latest version of the Hypertext Markup Language used to present content on the World Wide Web. Even though, this version is still under development, one of the innovating features is the allowance to include 3D graphics on the Web pages without the need for plug-ins. The Web-based Graphics Library (WebGL) has extended the capability of JavaScript programming language to create 3D graphics within any compatible Web browser such as Firefox, Opera, and Safari . Now, Web developers can access OpenGL, computer graphic API, through JavaScript to incorporate 3D with HTML content. Moreover, the specifications for hardware that enables such graphics have been specified already by the Kronos Group. There is already a variety of computer software programs such as “C3DL, CopperLicht , EnergizeGL, GammaJS, GLGE, GTW, O3D, OSG.JS, SceneJS, SpiderGL, TDL, Three.js and X3DOM that Web developers can use to easily create a Web page with 3D content.” This new feature will provide users with an exciting experience on the Web gaming, and better involvement with educational and training applications. read more...

The Subtle Rise of HTML5 {Comments Off on The Subtle Rise of HTML5}

by Cole O’C
Over the last two years, HTML5 has been supported and adopted by a lot of big name companies such as Microsoft, Apple, Google, Amazon, and LinkedIn. While HTML5 is technically only the latest version of a technical standard, it has come to represent a set of features and capabilities that both enhance user experience and simplify development processes. This simplification is most plainly seen when companies are developing an application for both iOS and Android; HTML5 allows them to develop one application that can be run on any web browser. The powerful tools of HTML5 make it hard to differentiate between the cloud and the web, as well as desktop and client functionality. The technology is incredibly flexible and quite affordable to incorporate. However, the new standard does have its downsides. Applications developed with HTML5 are sometimes limited compared to their iOS and Android counterparts, as certain features are harder to access. Another issue facing HTML5 is application distribution, which has become an almost non-issue for iOS via the App Store and Android via the Marketplace. Google Chrome’s app store, which seeks to become a primary HTML5 distributor, is fairly new and does not have quite the presence of its non-HTML5 counterparts. Although it may take some time, HTML5 has the potential to overcome its weaknesses and become a platform-spanning giant. read more...

The Necessity of Native Mobile Apps {3}

by Richard H
Square COO, Keith Rabois makes a case on the importance of keeping mobile applications native to the platform. He believes that applications that stay native to the hardware allows for a greater user experience that is deeper and more responsive than any HTML5 counterpart (which is web-based and usable on any of the mobile platforms).  Many developers are working HTML5 applications due to its universality, however these applications will be inherently slower and have less features due to not being browser-based and to not being built to fully utilize a platforms hardware as a native application would. read more...

Google Support the Use of Flash in a HTML5 Kind of Sense {1}

by ChihWei H
Google Support the Use of Flash in a HTML5 Kind of Sense

Google is providing developers with a tool, Swiffy, that converts Adobe Flash animations to HTML5. At a time when Adobe declare the death of Flash on mobile platforms, Google’s providing developers a tool to easily conversion of the .swf extension to HTML format. As Adobe Flash is still alive and well in the desktop, Google’s tool give developers flexibilities to port their creation to HTML5 so it could be use in mobile platform as well.  Adobe actually has a similar tool called Wallaby, but it’s more light weight when compare to Google’s Swiffy. read more...

Occupy Flash seeks to rid world of Adobe Flash {Comments Off on Occupy Flash seeks to rid world of Adobe Flash}

by Marco M
“Occupy what?”

Is reported that a small group, calling themselves “Occupy Flash”, whom in reality is a group called “HTML is the 99%” are web developers plotting to shut down the use of Adobe Flash. They inten to do so, by developing similar applications using HTML5 as it were the “universal standard” for web development. They argue that Flash is unreliable, it requires constant updates and “it does not work in most mobile devices”. They claim HTML5, can do the same tasks as in Flash but better, and the content can even be read more...

The battle of Flash 11 and WebGL. {Comments Off on The battle of Flash 11 and WebGL.}

by George A

Adobe recently announced in this article that they are working on Flash Player 11. As of October 6th it was released. This release will include rendering of 3D graphics which is a significant update from Flash Player 10. Also announced was Adobe Air 3. Adobe has lost some of its former foothold in the video playing area of the internet. HTML5 and Apple are both a cause. Adobe clearly isn’t trying to reclaim that space on the internet but is now attempting to compete somewhere else. The Stage 3D rendering that Adobe is using is a low level API for rendering 2D and 3D graphics. According to Adobe browsers will be able to run console quality games. Google’s WebGL now has something to compete with. Flash 11 will have 64bit capability also. read more...